|Damage Per Hit||200-250|
|Alt Weapon||Grenade Launcher|
|Alt Weapon DPH||110|
|Alt Weapon Max Ammo||100|
Primary Fire - StakegunEdit
The Stakegun’s primary fire mode launches wooden stakes from a pneumatic sling, to impale or implode an opponent, if it travels a certain distance it will ignite, causing its damage to increase (from 200 to 250), but it´s trajectory will slowly decay. They also fly in parabolic arcs, so you need to adjust your aim in order to hit farawaytargets. When in weapon modifier mode, they go in a straighter line.
Alternate Fire - Grenade LauncherEdit
The secondary fire mode launches a grenade, which explodes after a few seconds or if it hits a foe. The downside is that it's easy to hurt yourself with this, as they explode upon contact and it has a much lower range than the Rocket Launcher.
It launches incendiary grenades in weapon modifier mode.
To perform the combo attack, press the alternate fire to lob a grenade into the air, then press the primary fire button to shoot the grenade with a stake. This propels the grenade in a straight line until it hits a solid object or opponent and explodes. Although this attack is difficult to perform and may require plenty of practice, it can be worth the effort as direct hits deal out 200 damage.
Tips and NotesEdit
- Aiming stakes higher will allow them to go further.
- Aim slightly ahead of a moving opponent to hit with the Stakegun.
- Picking up a crate of RL/GL Ammo is as good as picking up a loaded Grenade Launcher.
- Grenades are sometimes more effective at damaging opponents up on a ledge above than attempting to hit with the Rocket Launcher.