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Small Vamp
PK Vamp
Type Monster
Class Ranged
Health 100
Damage
Projectile1/7.5/15/22.5
Speed Immobile/Fast
Behavior Harmful
Soul Green
Appearances
Catacombs (HGAH and HW), Unholy Stronghold

Small Vamp[]

The Small Vamps are vampire men that appear in Catacombs (Heaven's got a Hitman and Hell Wars) and Unholy Stronghold.

The Small Vamps are a bit taller than the player and have a hunched posture. They wear a buttoned yellow shirt and have multiple daggers strapped to its belly; they also wear a jacket, ragged trousers that are held together by zippers and a belt; a necklace that has a vampire face on it; bracelets; and they also do not wear any shoes, walking bare foot. They have long nails, hair ending in ponytail, visible balding; their skin is yellowish and have tattoos on their arms and neck; their facial features seem to be burnt, as their jaw bones can be seen; and their eyes are incredibly bright. Their hair also seems to be a bit detached from their scalp since blood and a cut can be seen above the forehead.

Their eyes are not bright, however, in Painkiller: Hell Wars.

The Small Vamps are usually seen in elevated places, not moving at all from their spot. They snatch daggers that are strapped to their belly and throw two of them simultaneously at the player. However, the Small Vamps that do move, have a special ability that lets them morph into a monstrous form, called Big Vamp, before dying. They won't morph into this form, if a powerful enough blow is dealt before dying.

If the player gets close enough to Small Vamps, they will attempt to flee from them, but, if the Vamp is an immobile one, they will just stop attacking the player.

Trivia[]

  • "Vamp" is short for "Vampire".
  • The Small Vamps never gib, even when trying to shatter them while frozen.
  • The Vamps have two scrapped beta models for the Vamp and the Big Vamp; and unlike the current Vamps, the beta Big version matches the beta Small version.
  • It is possible that the daggers will go through the player without damaging them, if the player is close enough for them to not flee, and attack.
  • If Small Vamp is currently electrocuted by the secondary attack of Electrodriver and he transforms, the beam will latch for a brief moment on the 0,0,0 coordinates of the map before latching back to the transformed enemy.
  • The Small Vamps have two unused animations.
    • The first one is an attack animation where they try to claw the enemy.
    • The second one is an idle animation where they stay still and scream.

Big Vamp
PK Vamp 2
Type Monster
Class Ranged
Health 500/250
150 (Forest)
Damage 1/10/20/30 (Projectile)
Speed Medium
Behavior Harmful
Soul Green
Appearances
Catacombs (HGAH and HW), Studios, Gloomy Mountains, Unholy Stronghold
Forest (Forest)

Type Monster
Class Ranged
Health 500/250
Damage
Projectile1/5/10/15
Speed Medium
Behavior Harmful
Soul Green
Appearances
Catacombs (HGAH and HW), Studios, Gloomy Mountains, Unholy Stronghold

Type Monster
Class Ranged
Health 150
Damage
Projectile1/5/10/15
Speed Medium
Behavior Harmful
Soul Green
Appearances
Forest

Big Vamp[]

The Big Vamp is a monster found in Catacombs (Heaven's got a Hitman), Studios, Gloomy Mountains and Unholy Stronghold.

The Big Vamp is the monstrous form that some Small Vamps morph into before dying. It has a strong physique, grey skin, long nails, upper fangs, abnormal feet with only 3 toes ending in claws, blood covered greenish grey pants that have holes in them, and a greenish grey open shirt that has its sleeves torn, due to the increased muscle mass in its arms, and is also stained by blood. It is also bald; its facial features are burnt, and its eyes are missing; its decayed flesh has been torn apart in multiple parts of its neck; it is missing its entire lower jaw and throat; and its chest also seems to be perforated as it is covered in blood and has necrosed. Despite being a form of the Small Vamps, it doesn't retain its clothes after morphing.

They don't usually spawn in some levels, and instead, appear as the last form of Small Vamps. They are larger in size and have a lot more health than the Small Vamps. Their only method of attacking is by grabbing pieces of flesh from its chest and throwing them at the player when they are relatively close. They will only attack if the player is within their range, otherwise they will drop the piece of meat they were carrying and come closer to the player. If the player is too close to the Big Vamp, however, they will instead flee from the player. However illogical may it be, they will never run out of flesh to throw.

If they are under Confusion's effect, or retaliate against enemies that managed to harm them; they will still throw their projectile at the player, despite looking at the enemy. This bug has been fixed in Painkiller: Resurrection Version 44.

A variation of this enemy appears exclusively in Gloomy Mountains, found almost everywhere in the level. They are weaker than the normal Big Vamp, having only half of its health, and are also faster than a regular Big Vamp.

There is an unused non-functional version of the Big Vamp that, as the booklet suggested, was able to pick up Zombie Warriors and throw them at the player.

Forest Vamp[]

The Forest Vamp is a version of the Big Vamp found exclusively in the Forest level. They look the same as the Big Vamp, but are way weaker, know where you are hiding and will always come after you, have increased range, and are more aggressive.

The fact that the Forest level takes place outside might explain why this version is so weak.

Big Forest Vamp[]

The Big Forest Vamp is an unused version of the Forest Vamp, that was supposed to appear in the Forest level as a mini-boss, but it was later replaced by the White Demon. It is a more powerful and stronger version of the Forest Vamp with more health(800), and its size is five times greater than a Forest Vamp's.

Trivia[]

  • "Vamp" is short for "Vampire".
  • The Vamps don't seem to be consistent in model: The Vamp Master looks like it should have been the transformed version of a Small Vamp, but instead, it is a mini-boss. The transformed model also looks like it should have been the Vamp Master.
  • The Vamps have two unused beta models for the Vamp and the Big Vamp; and unlike the current Vamps, the beta Big version matches the beta Small version.
  • The Big Vamp and Vamp Master are enemies that always gib.

Barrel Vamp
PK Vamp 3
Type Monster
Class Others
Health 30
1/80 (Suicide)
Damage 1/100/200/300 (Explosion)
1/16/32/48 (Explosion) (Suicide)
Speed Fast
Behavior Harmful
Soul Green
Appearances
Catacombs (HGAH and HW), Gloomy Mountains

Type Monster
Class Others
Health 30
Damage
Explosion1/100/200/300
Speed Fast
Behavior Harmful
Soul Green
Appearances
Catacombs (HGAH and HW), Gloomy Mountains

Type Monster
Class Others
Health 1/80
Damage
Explosion1/100/200/300
Speed Fast
Behavior Harmful
Soul Green
Appearances
Catacombs (HGAH and HW), Gloomy Mountains

Barrel Vamp[]

The Barrel Vamp is an enemy found in Catacombs (Heaven's got a Hitman and Hell Wars) and Gloomy Mountains.

The Barrel Vamp is the most dangerous enemy in the Catacombs level. Their appearance is exactly the same as a Big Vamp, but small in size: they have a strong physique, grey skin, long nails, upper fangs, abnormal feet with only 3 toes ending in claws, blood covered greenish grey pants that have holes in them, and a greenish grey open shirt that has its sleeves torn, due to the increased muscle mass in its arms, and is also stained by blood. They are also bald; their facial features are burnt, and their eyes are missing; their decayed flesh has been torn apart in multiple parts of their neck; they are missing their entire lower jaw and throat; and their chest also seems to be perforated as it is covered in blood and has necrosed.

They will chase the player whilst holding a barrel with the string already lit, that they will drop when their are very close to the player, causing an explosion that immediately kills the owner and greatly damages the player. The explosion is so powerful, that it might kill an unarmored player. They are very weak and die very easily, which will also cause the barrel to blow up. Despite the fact that the barrel's string is lit, it will never explode by itself.

Barrel Vamps will never retaliate against enemies that manage to harm them, not even when Confusion is used.

Suicide Vamp[]

The Suicide Vamp is a version of the Barrel Vamp, that has only 1 HP, being able to die from any damage, their explosion deals way less damage than the Barrel Vamp's explosion, and drop their barrel after 5 seconds have passed, killing themselves. Their only appearance is in a group of two in the Catacombs (Heaven's got a Hitman and Hell Wars) level near the brick wall where they will start their ambush after the player has killed every single monster, and are close to the brick wall.

A better variation, that is even stronger than a Barrel Vamp, appears exclusively in Gloomy Mountains, almost everywhere in the level. They have way more health and will suicide after 10 seconds have passed, instead of 5 seconds.

Trivia[]

  • "Vamp" is short for "Vampire".
  • The Suicide Vamp serve as an introduction to the Barrel Vamp.
  • There is a bug with the Barrel Vamp, where your stake can be destroyed from the explosion and count as a destroyed object, effectively making the counter go past the maximum limit.
  • The Barrel Vamp and Vamp Max have the biggest difference in size in the entire series.

Vamp Master
PK Vamp 4
Type Monster
Class Melee
Health 99999
Damage
Melee1/10/20/30
Speed Medium
Behavior Harmful
Soul Green
Appearances
Catacombs (HGAH and HW)

Vamp Master[]

The Vamp Master is the last enemy encountered at the end of the Catacombs (Heaven's got a Hitman and Hell Wars).

It looks like a bigger version of the Small Vamp: they have similar skin tone, have visible balding, and wear the exact same clothes. However, much like its Big Vamp counterpart, it has a strong physique, long nails, upper fangs, abnormal feet with only 3 toes ending in claws; and it is missing its entire lower jaw and throat. Unique things to it is that its ragged trousers' zippers have been ripped wide open, the shirt's button had also been ripped apart and has its sleeves torn off, due to the transformation process; it is no longer wearing a belt; its ponytail disappeared; and its skin is also darker, dirtier and is missing its tattoos. Its facial features are hard to make out, due to its dirty nature; its eyes are bright orange in color and very squinted; and its flesh has been torn apart in multiple parts of its neck. Its chest isn't perforated like the Big Vamp, and as such, it doesn't have a ranged attack.

The Vamp Master will chase the player as soon as it appears, and attack by doing an uppercut that launches the player in air a little bit. Though it seems odd to do an attack that can be dodged very easily, it all comes together when the player discovers that the Vamp Master is incredibly resilient and cannot be frozen, and to defeat it means that the player would have to lure the Vamp Master on the bridge and risk getting launched into the pit.

It dies by either being exposed to light from the sun, or by sheer firepower, the latter is discouraged, due to the huge amount of time it takes to shoot it to death. Maintaining the Demon Mode until the final area is also a quick solution to killing it.

Trivia[]

  • "Vamp" is short for "Vampire".
  • The Vamps don't seem to be consistent in model: The Vamp Master looks like it should have been the transformed version of a Small Vamp, but instead, it is a mini-boss. The transformed model also looks like it should have been the Vamp Master.
    • The entry image found in the booklet suggests that this was the case before it was changed.
  • The Big Vamp and Vamp Master are enemies that always gib.

Vamp Max/Chaos Vamp
Icon giant Hud boss PK Vamp 2
Type Monster/Boss
Class Ranged, Melee
Health 4000
Damage
Stomp1/16.5/33/49.5
Rock1/22/44/66
Speed Slow
Behavior Harmful
Soul None
Appearances
Cathedral (HGAH and HW)

Vamp Max[]

The Vamp Max (or "Chaos Vamp" as it is referred to in Painkiller: Hell Wars) is a Boss and the biggest Vamp enemy encountered in Cathedral (Heaven's got a Hitman and Hell Wars) midway through the level.

Its appearance is exactly the same as a Big Vamp, but massive in size: it has a strong physique, grey skin, long nails, upper fangs, abnormal feet with only 3 toes ending in claws, blood covered greenish grey pants that have holes in them, and a greenish grey open shirt that has its sleeves torn, due to the increased muscle mass in its arms, and is also stained by blood. It is also bald; its facial features are burnt, and its eyes are missing; its decayed flesh has been torn apart in multiple parts of its neck; it is missing its entire lower jaw and throat; and its chest also seems to be perforated as it is covered in blood and has necrosed. It can also be seen bleeding profusely from its chest when walking.

When encountered, Vamp Max will patrol the cathedral back and forth trying to stomp you, with each step shaking the entire building, but it is limited by the pillars that it refuses to go past. It will occasionally stop to do one of its ranged attacks: slam its fist into the ground to pull a piece of debris and throw it at the player with very high force, and shake the entire building by its pillars, causing an earthquake and a lot of debris to fall from the ceiling on the player, it will always face the altar when performing this move. There is no cooldown when doing these attacks and might perform the same attack several times in a row; and use these attacks excessively if it can't reach you.

The stomp damage and rock damage are variable as they depend on distance and velocity respectively. It will very rarely go past the pillars from the middle of the cathedral. It doesn't has its own health bar portrait, instead, it will use Necrogiant's (Heaven's got a Hitman)/Alastor's old portrait (Hell Wars). It is also amongst the Bosses that can be killed by the player while in Demon Mode.

Trivia[]

  • "Vamp" is short for "Vampire".
  • In the game's files, Vamp Max is referred to as "BigMofo".
  • "Chaos" is the nickname given to Cathedral, and is also the name for the multiplayer version of the map.
  • Vamp Max has an unused attack where it prepares a punch and delivers it with high force into the ground.
  • The Barrel Vamp and Vamp Max have the biggest difference in size in the entire series.

Gallery[]

Booklet Description[]

Small Vamps are equipped with throwing daggers and aren’t much more than a nuisance. However, if you don’t gib their bodies (blow them to pieces) after they are killed, they are reborn as Big Vamps, that alternately attack you with their giant fists and throw Zombies at you (when there are Zombies in the area). A third type of Vamp, the Vamp Max, is a huge beast that can hurl huge boulders at you and shake the walls to bring down huge chunks of the ceiling. It takes quite a bit of damage to kill this creature

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