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Weapons

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PainkillerEdit

The Painkiller is the primary weapon in the Painkiller franchise. It's a melee saw-like weapon.

Primary Fire: Pain - Retractible blades hurl outwards and slice enemies. Very useful melee weapon for early game. Becomes more-less useless in later stages of the game where you have to fight stronger enemies.

Secondary Fire: Killer - The second firemode has two ways to be useful. It is activated by pressing right mouse button (by default). The first submode is nailing the blade of the weapon into a wall. Between the blade and the weapon body appears an energy beam which harms every enemy that touches it. The second way to use this firemode is by hitting a enemy directly with the shooted blade - it will deal damage and return back to you.


Combo - Take aim at the enemy chest. Press and hold primary fire button. Then press secondary fire button. The weapon will shoot the blades while they are spinning, which will mince everything on its trajectory. Only badside is that you have to hit the enemies at the chest otherwise it won't work.


Hint

1. When an enemy is lying dead on the ground keep firing at it with the secondary fire mode. It will pull the body up from the ground and into the air. Keep hitting it while it's in air and after about 4-5 hits it will drop a large gold piece. This is called "Monster Juggling"

Shotgun-FreezerEdit

Primary Fire: Shotgun - A handy weapon in early game. Useless for far range because of it's spread.

Secondary Fire: Freezer - The secondary firemode shoots a freezing charge, which freezes the targeted enemy for a few moments.

Combo - Freeze the enemy with the Freezer and then break him with the primary fire. Very useful against stronger enemies as it's a one-hit-kill.

Stakegun-Grenade LauncherEdit

Primary Fire: Stakegun - Shoots a single stake, which flies on a parabola trajectory. An enemy hit with a stake can be nailed to a wall. If you shoot from bigger distance, you can kill stronger enemies with one shot. That's because after a whiler in the air the stake comes aflame and is more powerful, however it starts to fall due to gravity.

Secondary Fire: Grenade Launcher - Fires a grenade which explodes on impact if an enemy is hit or it will explode after a few seconds if it hits anything else. Shares ammo with Rocket Launcher (see weapon below).

Stake Propelled Grenade - Launch a grenade and then nail it with a stake. It's hard to do, but if done you could throw a grenade far away. Does a lot of damage if enemy is hit.

Rocket Launcher-ChaingunEdit

Primary Fire: Rocket Launcher - Fires a rocket. Useful aginst all enemies. Shares ammo with Grenade Launcher (see weapon above).

Secondary Fire: Chaingun - Shoots the chaingun. Useful against crowds of weak enemies.

Combo:

ElectrodriverEdit

Primary Fire: Driver - Shoots shurikens.

Secondary Fire: Electro - Release lighting.

Combo - While firing lightning press primary fire to release the whole magazine which will be electrifies and any enemy that passes near it will get struck by lightning.

Boltgun-Heater (BooH only)Edit

Primary Fire: Boltgun - Fires 5 stake-like bolts in 3 short bursts. This is a sniper weapon for which you could use the zoom function.

Secondary Fire: Heater - Fires 5 small grenades that bounce in an unpredictable manner.

Combo - Same as stakegun. If you manage to hit the grenades with the bolts which will land a hit on the enemy, you could do massive damage. One bolt propelled grenade deals 200 damage to enemy. If you manage to hit the enemy with 4 of those you will deal 800 damage (it's impossible to hit the enemy with all 5 bolts)

SMG-Flamethrower (BooH only)Edit

Primary Fire: SMG - Fires the SubMachine Gun.

Secondary Fire: Flamethrower - Fires fire.

Combo - While using the Flamethrower fire the SMG to release a burning gas bottle. Wait for an enemy to pass near it and then shoot the bottle which will blow up and damage the enemy.

Razor Cube (Overdose)Edit

Analogous to the Painkiller weapon from the original game.

Primary Fire: Razor - The cube dissasembles into tiny sharp pieces and spins.

Secondary Fire:

Combo:

Bonegun-Petrifier (Overdose)Edit

Analogous to the Shotgun-Freezer weapon from the original game.

Primary Fire:

Secondary Fire:

Combo:

Rocket Launcher-Chaingun (Overdose)Edit

Analogous to the Rocket Launcher-Chaingun weapon from the original game.

Primary Fire:

Secondary Fire:

Crossbow-Head Thrower (Overdose)Edit

Analogous to the Boltgun-Heater weapon from Painkiller:Battle out of Hell.

Primary Fire:

Secondary Fire:

Combo:

Evil Eyes-Screamer (Overdose)Edit

Primary Fire:

Seconday Fire:

Skulls-Sword (Overdose)Edit

Primary Fire:

Secondary Fire:

Nuclear Gun (Overdose)Edit

Primary Fire:

Secondary Fire:

Eggs (Overdose)Edit

Primary Fire:

Secondary Fire:

Mr.Molotov (Resurrection)Edit

Primary Fire:

Secondary Fire:

Soulcatcher (Hell & Damnation)Edit

Primary Fire: shoots a blade

Secondary Fire: shoots a beam that catches souls

Combo: if you shoot the secondary fire and while shooting you shoot with the primary fire you shoot a blade that forces an enemy to fight for you

The Morgenstern (Hell & Damnation "Operation "Zombie Bunker" DLC)Edit

Primary Fire:

Secondary Fire:

Cannon (Hell & Damnation "Demonic Vacation at the Blood Sea" DLC)Edit

Primary Fire:

Secondary Fire:

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